DARK
4Destiny HERO - Drilldark
Archetype:
Destiny HERO
ATK:
1600
DEF:
1200
View:
4216
If this card is Normal or Special Summoned: You can Special Summon 1 "Destiny HERO" monster from your hand with ATK less than or equal to this card's ATK on the field. You can only use this effect of "Destiny HERO - Drilldark" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Destiny HERO - Drilldark — Power Evaluation
Final Score: 60 ± 8 · Confidence: Medium
- Intrinsic: 57.6 · Deck: 61 · Meta: provisional
- Primary role: Combo enabler · Secondary: Extender
Why it scores here
Drilldark's 1600 ATK earns nothing by itself. Its score comes from a once-per-turn hand Special Summon of another Destiny HERO with ATK at or below its own, so it converts one card into two bodies, and from a Level 4 DARK Warrior body that stays usable as material even when its effect is negated. Its near-universal presence in the sampled Destiny HERO decks (400 of 400, 297 at 3 copies) confirms it is reliably accessible and cheap to run, not that it is intrinsically strong, so that frequency is kept to the accessibility and deck-fit axes. With no recorded combo boards, the combo and synergy values are text-inferred and the confidence stays Medium.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 80 | Runs in 400 of 400 sampled decks, averaging 2.59 copies, and its hand-activated summon makes it live in the opening hand (observed). |
| Combo & Conversion | 60 | Text summons one additional hand Destiny HERO on its own trigger (verified), but zero recorded combo boards exist to confirm the conversion depth (inferred). |
| Resource Economy | 35 | The Special Summon adds a body without drawing or recovering cards, so there is no card advantage beyond the extra body (verified from text). |
| Effect & Interaction | 5 | No negation, removal, or disruption in its text (verified). |
| Material Utility | 55 | A Level 4 DARK Warrior body is a generic material fit and keeps its material value when the effect is negated (inferred from stats and text). |
| Resilience & Flexibility | 40 | The once-per-turn trigger is fragile against effect negation, though the body remains on the field (inferred from text). |
| Deck-Building Efficiency | 75 | A 3-copy in-archetype staple with no garnet or lock restriction, and the summon target is limited to Destiny HERO monsters (verified from text and copy distribution). |
Calculation
Weight profile: 0.7 Combo enabler + 0.3 Extender blend. Intrinsic ≈ 57.6, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Once-per-turn hand Special Summon of a Destiny HERO with ATK at or below its own 1600 ATK (verified from text)
- Level 4 DARK Warrior body that stays a usable material even when its effect is negated (inferred)
- In 400 of 400 sampled decks, 297 of them at 3 copies, with strong partner overlap (verified)
Weaknesses
- No recorded combo boards, so conversion depth is text-inferred only (verified gap)
- Its once-per-turn effect is lost to effect negation (inferred)
- Summon targets are restricted to Destiny HERO monsters, limiting use outside the Hero shell (verified from text)
Counters / choke points
- Effect negation or hand-trap interruption of the hand-activated trigger (generic, inferred; no counter cards in evidence)
Best use
Combo enabler: a hand-triggered second body inside the Destiny HERO shell. Decks: Destiny HERO. Suggested copies: 3.
Evidence & gaps
- Verified: Effect text: once-per-turn hand Special Summon of a Destiny HERO with ATK at or below its own, plus piercing damage; Level 4, DARK, Warrior, 1600 ATK; 400 of 400 decks run it; 297 decks at 3 copies; Top partners at 74–87% co-occurrence
- Observed: 68.2% of decks are the Destiny Heros archetype; Guides report the card is used in the Destiny Effect skill build
- Inferred: Hand-triggered extender role inside the Hero shell; Usable as a generic Level 4 material even when negated
- Data gaps: No combo boards recorded (combo conversion and starter/material shares are text-inferred) No banlist token; assumed 3 copies (unlimited) No usage statistics (StatisticsCard); inclusion inferred from the 400-deck sample only No rulings data; once-per-turn and negation interactions are from text only






